Perisno warband mod download best starter
Useful tips. October 4, by Rhyley Bryan. Table of Contents. Where is bank 1 on a Ford Escape? Vaegir Troops. Khergit Troops. Sarranid Troops. Installing Mods. The game features a sandbox gameplay style, in which there is no main storyline present. The player is able to join one of the six warring factions, fight as a mercenary, assume the role of an outlaw, help a claimant overtake the throne, start their own faction or simply take a neutral stance.
At the start of the game, the player is presented with a set of options for character customization. The player selects a gender and facial features, then answers a series of multiple-choice questions about the character's past, which generate the character's initial attributes which the player can add to afterwards.
The game has an overland map which is used for traveling which is done by simply clicking the desired destination on the map. Upon encountering enemy parties, the player can try to avoid a conflict, or engage in a battle with them. Each battle is given a renown value, depending on the party size and power of the members of each party.
If the player wins the battle, they gain this renown. Renown is an important attribute and allows the player to achieve a higher standing in the game and eventually be offered vassalage by the leaders of one of the six factions. By becoming a vassal, the player is first given control over a a poor village which can be managed. The game makes use of a leveling system where the player gains experience through completing quests, defeating opponents, or training.
New levels allow the player to improve attributes, skills, and weapon proficiencies to further develop the character. Weapon proficiencies will also be improved over time by inflicting damage to other opponents with the specific weapon types. Maybe even thousands! This way the player gets to build their very own hybrid class, being able to be an archer while also wearing heavy armor and wielding both one-handed and two-handed melee weapons. The stats of each background option are predetermined, allowing you to establish a favorite build to use in the future.
Once you have worked out your character's background, you move on to distribute the remaining skill points and attributes to lay the final touches before entering the world. Here are the base attributes, proficiencies and skills for a standard character prior to customization.
A skill grants an ability or buff to a character or a party. The level of the skill determines its potency. Each of a character's skills can be increased from level 0 to level There are 24 skills.
Each skill has a base attribute. A character's level of a skill cannot surpass one third of their level in its base attribute except through the use of Books.
For example, Tactics has a base attribute of Intelligence; if Intelligence is level 9, Tactics cannot surpass level 3. For players, initial skill levels are dictated by your character's background and may exceed this limitation. Types: The type of a skill determines how it affects the party.
There are three types of skills: Party Skill A party skill grants an ability to the party as a whole. The level of a party skill is chosen from the party member who has the highest level in that skill, regardless whether it is the player or a companion. If another party member also has the same party skill trained to level 2 or higher, a bonus may be awarded see below.
Leader Skill Like a party skill, a leader skill grants an ability to a party. However, only the party-leader's level in the skill is used. Personal Skill A personal skill grants an ability to an individual party-leader or companion. In general this ability only benefits the individual. However, in the case of 'Trainer', the whole party benefits from bonus experience. Therefore multiple companions with 'Trainer' can be used to give a greater advantage to the party. Party Skill Bonuses: If the player character and one other companion have at least level 2 in the same party skill, a bonus will be awarded to the total level.
To assign a player's character's skill points use the 'Character' screen. To assign a companion's skill points: - Select their name on the 'Party' screen; - Click 'Talk'; - Select 'What can you tell me about your skills?
Some thrown weapons require a few points in Power Throw to use e. Finally, higher Power Draw makes powerful bows easier to use by improving your accuracy and the time you can keep your aim steady while the bow is drawn. Weapon Master Type: Personal Attribute: Agility Effect: Each skill level adds 40 points starting from 60 to your weapon proficiency limits. Beyond this limit, you cannot increase weapon proficiencies by investing points into them. Weapon proficiencies can also be increased with practice, even beyond the limit set by Weapon Mastery, but the rate of increase will slow down as you get further from the limit.
Athletics Type: Personal Attribute: Agility Effect: Increases your base running speed, either making a lightly encumbered character run faster than normal, or letting a heavily encumbered character move at normal speed.
This skill also improves your overland speed on the map if you are not mounted. Riding Type: Personal Attribute: Agility Effect: All horses have a minimum riding requirement; this skill also increases your speed and agility while sitting astride a steed, but only up to a certain point. This skill also improves your overland speed on the map if you are mounted on a horse. Couched lance damage is directly affected by this skill, provided the horse ridden is actually fast enough to allow for it.
Horse Archery Type: Personal Attribute: Agility Effect: Reduces accuracy and damage penalties for using a ranged weapon from a moving horse. Note that no penalties are applied if you are mounted but not moving. Trainer Type: Personal Attribute: Intelligence Effect: At midnight of each day, a hero with the Trainer skill adds experience to every other party member of a lower level than himself.
Higher ranks in Training add more experience to each party member. This skill is applied for every hero that is in the party that is a higher level than other members of the party. Tracking Type: Party Attribute: Intelligence Effect: A single point in Tracking allows you to see tracks left by other parties on the world map.
Additional points let you spot tracks from a greater distance and make each track reveal more information as well as last longer before fading. Tactics Type: Party Attribute: Intelligence Effect: Every two levels of this skill increases your starting battle advantage by 1.
Battle advantage determines how many soldiers you can have on the battlefield at the start of a battle and how large your reinforcements will be. This skill will also let you retreat from a battle with fewer casualties. Crippled horses will still take time to heal, however so patience is necessary. Also, the chance applies only to regular troops, since heroes always survive anyway.
This skill does not apply until a period of time has passed since it was last used obviously, only so many bandages can be applied to a man or woman before no more good can come from it.
Engineer Type: Party Attribute: Intelligence Effect: This is used to determine how quickly you can build siege machinery. It also affects the speed and cost at which improvements can be built at a fief which you own. Persuasion Type: Personal Attribute: Intelligence Effect: Increases the chance that other people will accept your point of view. This lowers the cost of the optional bribe required for successful persuasion. This skill also reduces the chance of prisoners escaping from your party once captured.
Your character has four major attributes which affect what you can do in very profound ways. Attributes do two things: they give you some kind of immediate advantage, and they also allow you to increase skills that are dependent on that attribute.
Skills can only be raised to one third of a certain attribute rounded down. For example Ironflesh is a Strength based skill. A character with 14 Strength can only raise his Ironflesh up to level 4. Furthermore, each attribute carries its own benefits. See the section on Skills for more information.
When you create a new character after selecting a background, you will get four points to spend on attributes, and upon each level-up, you will receive one more.
These choices cannot be changed once committed, so be sure to spend them wisely! Weapon Proficiencies are the player's ability to use specific weapons. Polearms can be one- or two-handed but are considered their own weapon class. Using a weapon will increase its related proficiency. Certain throwing weapons can be used in melee in Warband; these weapons are usually weak in melee with a very short reach compared to their dedicated melee counterparts.
Weapon proficiency is the skill you use for any weapon. The maximum level for any weapon proficiency is Increasing your proficiencies allows the character to deal more damage with a melee weapon, and use ranged weapons more accurately.
It also improves the weapon attack speed. Proficiencies can be increased in two ways. One is to simply use the weapon in combat, and over time your skill with it will increase as you hit enemies with it.
The other is to spend Proficiency Points gained upon level-up on the proficiency of your choice. The Weapon Master skill level imposes a cap on all the proficiencies, restricting how these points can be spent. The cap does not prevent increases earned through actual use. Each point of Weapon Master increases the standard proficiency limit. The proficiency cap progression starts at 60 for a Weapon Master skill of 0 and the cap increases by 40 points for each additional point of Weapon Master skill: , , , , , , , , Bear in mind that the higher the Proficiency is, the more Proficiency Points are needed to raise it further.
For example, to increase the One-Handed Proficiency by one point when it is at 20 would take one Proficiency Point. If that skill was , the player might need to spend between 10 and 16 Proficiency Points to increase the proficiency by one point. This amount varies based on how high your Weapon Master skill is.
The higher the skill, the more points one will have to spend. Proficiencies can be leveled anywhere that combat or combat training occurs. Increasing weapon proficiencies will result in: - Increased Damage when using a melee weapon - Faster Attack Speeds - Increased Accuracy when using a ranged weapon All results are gradual and may need as many as 50 points in a proficiency to see a notable difference. The Weapon Master skill increases the rate at which proficiency points are earned, and raises the spending cap on all proficiencies.
Proficiency increases more quickly when fighting higher level opponents and slower when fighting lower level opponents, in addition to other factors. It is also possible to benefit more from a single attack if the attack was particularly difficult or damaging. The more damage that is dealt with a weapon, the more experience the player earns towards that weapon's proficiency; therefore it may be a good option to couch lances as often as possible if the player uses one, as it can do massive amounts of damage.
This means that it is often not necessary to invest weapon points in polearms if it is just for the use of lances, as it rises rather quickly anyway.
Ranged weapon proficiencies increase faster when more difficult shots are landed rather than when damage is done damage still counts, just not as much. Headshots provide a bonus to the difficulty multiplier as well as shooting while on a moving horse.
As proficiencies reach higher skill levels around and higher the number of weapon points needed to increase a proficiency by one skill level is increased.
Around , it takes 3 or 4 points to increase a proficiency by one point. If the proficiency has already gained experience toward the next level through actual use, fewer weapon points will be required to raise it to the next level. Eventually, weapon points can be rather worthless when leveling very high proficiencies and it is a viable option to use them with your lower proficiencies in case you need to change tactics, pick up other weapons on the battlefield, or wish to fight in Tournaments where you may not receive your weapon of choice.
There are four main areas where battles take place: on the open map when two or more hostile parties meet, in tournaments organized in town arenas, in siege combat where the player is either defending or attacking a fortification, or in settlements after a triggering event village is infested by bandits, guards catch the player sneaking in, the player is ambushed, villagers rebel while the player is collectin taxes or the player plunders a village.
The number of soldiers each party can hold is limited by the "leadership" skill and the renown of the leader. Participants in a battle can be either mounted or on foot. The player has to indicate the direction in which he wants to swing by moving the mouse accordingly. Aiming with a ranged weapon is also done by using the mouse. Damage is dealt depending on multiple factors. Aside from each weapon's quality, its effectiveness is also influenced by the character's skill with that type of weapon, and the speed of the player relative to the target: for example, a javelin thrown while running or riding a horse will be potentially more damaging than a javelin thrown while standing still.
Further, weapons have certain ranges where they are minimally and maximally effective, which gives the different weapon types different playing styles. A spear, for instance, will do minimal damage when used on an enemy very close to the player, where a hammer could cause maximum damage. They are constantly at war, trying to take over each others' territory and fiefs. But they will never conquer a whole faction without the help of the player. Each faction is distinguished by a different style of army: some have excellent infantry, others excellent archers or cavalry, or a combination of these.
Each faction has a monarch and his vassals, as well as a claimant to the throne who waits for someone the player to champion their cause. The claimants can be found in random town keeps, and you can ask a traveller for their location for 30 denars.
Claimants will never be found in a town belonging to the faction for which they are the claimant. For example, Prince Valdym the Bastard will never be found in a keep belonging to Kingdom of Vaegirs. The player can join a faction, start a rebellion, or create their own faction. They are regarded as a rebel faction, and the player as sole Lord is forced to protect and expand the entire kingdom.
This is not the case in Warband; a player may assign companions as vassals and convince rival lords to defect. To create your own faction, simply take over a castle or a city of another faction. When you've taken over a castle or a city when you're not in a faction already, it will automatically create a new faction and make you a king of it. To get lords to fight for you in your faction, go to a tavern and hire a companion. Get the companion some good gear and then ask him in the party thing to make him become a lord of your faction.
If you don't have any friends, the other factions may eventually declare war on you, or just try to take back your newly captured fiefs. Some mods allows you to create your own faction by clicking a few buttons, then give it a name and so on. But in native Warband you have to take over another faction's fief without being in a faction yourself.
These merry fellows, who look like Vikings, are the strongest shock troops you can find. A Nord Huscarl might not have a war-horse like a Swadian Knight, but his axe does the talking. When gathering a Nord force you will immediately notice a substantial lack in cavalry, as well as a general lack in proper ranged units. What they lack in those two areas they make up in high quality infantry. Nord infantry uses axes.
Be it battle axes, two-handed axes, throwing axes, or forks with axes. They will also have a selection of blades and other thrown weapons. They will use exclusively round shields, and an orderly round shield wall will never be pierced by any attack. Nord Infantry also uses quality armour, which gives them a decent edge against enemy infantry and cavalry, while their shields will block most types of ranged weapons with ease.
Due to their sturdiness and weapon choice Nords are useful both as an attack, and a defense force. A dense group of Nord warriors will create an impenetrable wall of shields and axes in the open.
During an attack, Nords will storm a castle, and with mild ease destroy any shields the defenders could be using. Meanwhile, a Nord defense force guarding a castle might as well be outnumbered , given the right circumstances, and still win. The Nord lack of cavalry and proper ranged weapons does mean they are slow on the outside map and during a battle.
When commanding a Nord force, keeping a tight formation means everything. Dispersing your force could mean that enemy ranged weapons or cavalry will cut down individual warriors with ease. If you are severely outnumbered, or forced to fight a force made up of cavalry, your only hope is to bunch up as closely together as possible, and hope for the best. Hide behind a hill, so that enemy archers are not as effective, and once the enemy is a short distance away, charge.
As a starting point, the Kingdom of Nords is a good location. You can easily find good deals for Salt with your neighbours, as well as obtain cheap Iron and Raw Silk from the Kingdom of Vaegirs. The main danger of Nordland are Sea Raiders. These are high tier outlaws which can with ease take out an inexperienced company of warriors. Stay clear of them untill you are certain you can fight them.
As an ally, the Nords have a mildly good position. They have only two neighbours, and a sea behind them. Swadians are something between the English, and the French. They rely on their cavalry, which in a full charge can break even the toughest foes. In other areas the Swadians do not appear to be that far off from other nations. Their higher tier infantry is decent in combat, and the Swadian sharpshooters make for decent ranged units.
However, if you rely on Swadian cavalry too heavily you could wake up in a number of horror scenarios. Training Swadian Knights is expensive, and their upkeep is terrifying. Their need for flat terrain makes them useless on hilly terrain, and against a forest of spears they will often get bogged down and killed. Often the best technique to win a battle as a Swadian force is to create an infantry main force to occupy the enemy. Then, while the enemy is fighting your infantry, flank with your Knights.
Swadians make fine castle defenders and attackers. Although they lack the push of the Nords, or the spears of the Rhodoks, their armour and training cannot be underestimated. Rebuilding a lost force will cost you a fortune, and up keeping it might drain your coffers entirely.
If you are poor, or have problems obtaining a decent income, you might wish to look for alternatives. As a starting point, Swadia is in the centre of everything.
As an ally, Swadians can shock, in the positive and negative way. Since they are surrounded from all sides, a war on multiple fronts will leave them broken and divided. On the other hand, when Swadians do come around to attacking a single nation, they can overwhelm with ease. The increased competition for land drove both humans and the Naphali to assert themselves more on the continent, driving large populations of giants eastward as early conflicts began to erupt.
Though major powers were yet to emerge, the original Perilo who named themselves the Kingdom of Perisno much later had settled in the central part of the lands BE , while the Venetoran people and the Klymorian Tribes started expanding their borders.
The venetoran people split from the Perilo very early on and thus claimed their own lands as their disputes grew.
Not much is known where the Klymorians came from. They seem to be more mysterious than all the other inhabitants. Bannerlord Factions Concepts Companions Quests. Enter Princesses. Save the Kingdom. Visit the Store Page. Early Access Game. Get instant access and start playing; get involved with this game as it develops.
Competitive play in Guild Wars 2 is easy to learn but offers challenges for new players and hardcore PvPers alike. Whether you decide to jump into quick, furious matches between small groups of players in organized PvP or join hundreds of other players in the grand battles of World vs. World, PvP is where you'll find the ultimate challenge Conquest events can also be considered guild events because fellow guild members can help each other beat bosses and pass milestones.
One of the biggest question asked is what's in it for me if I help my guild member beat their boss? The answer is event points and drop rewards. You earn event points equal to the amount of damage done to the event boss and you earn drop rewards if you deal the. You have two methods available to do this; either you build your new town from scratch colonising , or you take that of others takeover.
In this section of the Wiki you can read about the latter. There are two methods of doing a city takeover: Conquest and Revolt.
Some worlds use conquest and others use revolt; the method is used depends upon the Settings of the world that you play. With the help of our Assassin's Creed Odyssey Conquest Battles Guide, you will be able to learn all about starting and winning Conquest Battles in the game Total Beginner player's guide. Europa Universalis IV EU4 is a grand strategy game that will take you on an epic adventure through an alternate history of Earth.
The most important thing to realize is that the player is an omnipresent, immortal leader of a country in which the rulers and armies within it will follow your every command. Europa Universalis IV is a game in which you explore. Conquest is your standard 5 vs 5 MOBA game type.
Here players will choose a god and go into a lane and fight it out with the enemy. Your goal in this mode i. You'll build your own fortress of war, gather resources, and spend. You are offered a series of choices which will determine your starting stats, your possessions and your wealth.
You can choose to be a male or female character Total Beginner player's guide []. The most important thing to realize is that the player is an omnipresent, immortal leader of a country in which the rulers and armies within it will follow your every command Conquest is your standard 5 vs 5 MOBA game type. Your goal in this mode is to accumulate gold and levels, killing.
Post Comment. During the first year, you will decide how Kyros' forces will take over the Bastard City. Bastard City. Conquest consists of 3 acts, marked in years. Stage 1. Judgment Gate. You can assist in the process of breaking the. Movement Speed. Galactic Conquest. It always seems to be the first and most popular suggestion whenever someone asks about Warband mods, but the Nexus page for it is one of the least informative things I've ever seen.
I feel like I know less about the pack for having read it. Xeno New member Banned. There's actually a full wiki describing what it does, but in brief: Lots of interface improvements. Character overhaul - the appearance of every character in the game is generally improved. New, fully-implemented companions with all the same features of the old ones. Loads and loards of new and improved items, including weapons, armor, clothes, horses, foods including quality , and muddafuggin' War Elephants which don't look so hot in practice because of engine limitations, but still.
Troop Tree Overhaul - every faction gets a complete overhaul to its troop tree with loads of new troop types. This affects bandits and mercenaries, too even the female mercs get expanded and powerful options. New character creation options - expanded backgrounds that alter skills and improve on skills. New strategic options - you can pre-plan battles and formations, pick who follows you into battle, and in battle you have options to new formations and commands. Reworked maps - the various siege maps have been heavily reworked, and graphics improvements have been made to the random maps.
AI improvements - the AI can use the new formations and in general fights better. New missions - there are new missions you can get from lords. New economic options - you can buy land in towns, buy ships for fast travel between ports, and have more options for trading. Sign on as part of a Lord's army and fight as common footsoldier.
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